﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Interactivity;

namespace Slex.Lib.Interactions
{
    /// <summary>
    /// A condition for invoking a trigger
    /// </summary>
    public class InvokingCondition : PropertyListenerObject
    {


        public object Value
        {
            get { return (object)GetValue(ValueProperty); }
            set { SetValue(ValueProperty, value); }
        }

        // Using a DependencyProperty as the backing store for Value.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty ValueProperty =
            DependencyProperty.Register("Value", typeof(object), typeof(InvokingCondition), new PropertyMetadata(null));

      

        #region IAttachedObject Members

        public new DependencyObject AssociatedObject
        {
            get { return base.AssociatedObject; }
            set
            {
                base.AssociatedObject = value;
            }
        }

        #endregion
    }
}
